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Star Wars Knights of the Old Republic II: The Sith Lords | |
---|---|
Developer(s) | Obsidian Entertainment[a] |
Publisher(s) | LucasArts |
Producer(s) | Chris Parker |
Designer(s) | Chris Avellone |
Programmer(s) | Chris Jones |
Artist(s) | Aaron Meyers |
Composer(s) | Mark Griskey |
Series | Star Wars: Knights of the Old Republic |
Engine | Odyssey Engine |
Platform(s) | |
Release |
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts. It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, and OS X and Linux on July 21, 2015. Like its predecessor, it is set in the Star Wars universe 4,000 years before the events of the film Episode I: The Phantom Menace and is based on the d20 System developed by Wizards of the Coast. The game uses the Odyssey Engine, which was originally used in Knights of the Old Republic. The plot first started being written before the original Knights of the Old Republic was released, and development began in October 2003, after BioWare offered Obsidian their Star Wars license due to being confident in their previous work.
7 But to get the lift to work, you must enter the code in reverse: 7, 5, 13, 17, 3 Onderon Palace, Storeroom: Twice first key number exceeds value of its half by 99 - 66 Reversing second key's digits increases value by 1/5 - 45 Third key differs from the reverse of its digits by - 39 twice the product of its digits Nar Shaddaa. Star Wars: Knights of the Old Republic II - The Sith Lords Cheats. If your looking for lightside points there are more on Onderon because thats the place with the most Riots, Murders, and much.
Knights of the Old Republic II starts five years after the events of the first game and follows the story of The Exile, a Jedi Knight who was exiled from the Jedi Order. During this time, the Jedi Order has been almost completely wiped out by the Sith. The game begins with the protagonist waking up from unconsciousness on an asteroid mining facility. After he or she escapes with the help of their party members, they find the person who exiled them ten years ago, who sends the protagonist on a mission to seek out the remaining Jedi to fight against the Sith.
The game's critical reception upon its release was generally positive; praise was given to the story, characters, and writing, which were noted to be more grey than the original Knights of the Old Republic. Particular praise was given to one of the game's party members Kreia, with GameSpy naming her the best video game character of 2005. However, the game received criticism for being too similar to its predecessor in terms of graphics and gameplay systems. The game was included in the book 1001 Video Games You Must Play Before You Die.
- 2Synopsis
- 4Reception
Gameplay[edit]
Knights of the Old Republic II is a role-playing video game played from a third-person view that features pausable real-time combat.[1] Combat and interactions with the environment and non-player characters in Knights of the Old Republic II are based on the d20 System as in Star Wars: Knights of the Old Republic.[2] The game starts with a character creation screen with several choices to make, and there is also an option of letting the game do it automatically.[3] There are 30 new Force powers, which are manifestations of the Force, in Knights of the Old Republic II.[4] Like its predecessor, the game has several minigames, including swoop bike racing and a card game called Pazaak.[5] The interface has been streamlined from the original game and party management has been made easier; for example, the player can switch between two selected weapon sets in the menu.[3] As in the first game, the player can choose to align with either the light side or the dark side. Choosing dialogue options that are respectful and empathetic gives the protagonist light side points, while options that are egotistic and evil result in dark side points.[1]
The combat of Knights of the Old Republic II is identical to its predecessor.[6][7][8] Several new lightsaber forms were added to the game.[9] Each of them is useful for a different situation.[10] For example, one is best for enemies using blaster weapons, while another would be good for recovering from using Force powers.[10] The player can use a variety of melee and ranged weapons, including swords and firearms.[10] Fighting unarmed is also an option.[10] A new addition to the game is 'prestige classes', add-ons to the Jedi classes that were established in Knights of the Old Republic. They allow the player character to practice in lightsaber combat or Force powers, depending on player choice.[1]
The player can travel with up to two party members at a time, which gain experience points at the same rate as the player character.[1] Equipment and perks for party characters can be selected for different statistical effects or abilities.[11] Players can loot corpses and various environmental objects.[11] The protagonist also has the ability to 'influence' their party members; by doing things that impress them, the player increases their influence with them.[10] Depending on the level of influence, party members may support the player character unconditionally or turn against the protagonist. The player can also exploit high influence by drawing party members to either the light side or the dark side, and some characters can even be trained to use the Force.[12][13]
Synopsis[edit]
Setting[edit]
The game takes place five years after the events of Knights of the Old Republic and 4,000 years before Episode I: The Phantom Menace,[14][15] in a time when the Jedi have been nearly exterminated by the Sith.[16] The player's character, a former Jedi Knight exiled from the Jedi Order, is referred to as 'The Exile' or 'Jedi Exile'. Throughout the game, the Exile restores their connection to the Force while, with the help of non-playable companions, setting out to stop the Sith. The player makes choices that turn the Exile to either the light side or the dark side of the Force, and they travel to six planets to either help or hinder the Republic's efforts to bring peace and stability to the galaxy.[17]
New playable locations in Knights of the Old Republic II include Telos IV, Onderon and its moon Dxun, Nar Shaddaa, Malachor V, the Peragus Mining Facility, and various starships such as the hijacked Republic cruiser Harbinger, the Sith cruiser Ravager, and Goto's yacht orbiting Nar Shaddaa.[17] Two planets featured in the original game, Korriban and Dantooine, are revisited, both with ravaged buildings and intensified problems.[17] The Ebon Hawk, the main character's ship in the first game, is also the player's transportation in Knights of the Old Republic II.[17][18]
Characters[edit]
Kotor 2 Onderon Palace Key Number 1
The Exile's backstory reveals that the character served under Revan during the Mandalorian Wars and ordered the activation of a devastating weapon in the climactic battle over Malachor V. The deaths that ensued created such a substantial 'wound' in the Force that the character was forced to sever their connection to the Force to survive, and the Jedi Council ordered the character exiled from the Jedi Order.[17] As the game progresses, the Jedi Exile rebuilds a connection to the Force and creates unusually strong Force Bonds with other characters and places, while unknowingly sapping Force powers.[17]
Among the characters who join the Jedi Exile are Kreia, who acts as the Exile's mentor;[17][19] pilot and former Sith assassinAtton Rand; technician and Mandalorian War veteran Bao-Dur and his droid remote;[17] the criminal droid G0-T0;[17] and the Sith apprentice Visas Marr. T3-M4 and Canderous Ordo (now identified as 'Mandalore'), both featured in the first game, also join the Exile's team.[17] Other characters join the Exile's party under certain conditions. HK-47, who appears in the first game, joins the quest if the Exile collects and uses the parts necessary to reactivate him.[17] Depending on the player's alignment, the Exile will either be joined by the bounty hunterMira (light side or neutral)[17] or by her rival, a Wookiee bounty hunter known as Hanharr (dark side).[17] Depending on the player's gender (canonically female), the Exile will either be joined by Mical the Disciple (female) or Brianna the Handmaiden (male).[17]
The game features three main antagonists: Darth Traya, a mysterious assailant who remains in the dark through most of the game;[17]Darth Sion, an undead Sith Lord with a murderous hatred for Jedi;[17] and Darth Nihilus, a Sith Lord whose physical being was destroyed due to his immense affinity to the Force.[17]
Plot[edit]
While hiding on the Harbinger, a Republic cruiser, the Exile is sedated by HK-50, an assassin droid, to be delivered to a crime syndicate called the Exchange, who have put out a bounty on live Jedi. The Exile is rescued by Kreia, with whom the Exile forms a Force Bond with, and the droid T3-M4 on the Ebon Hawk, and the three flee the Harbinger as it is hijacked by a squad of Sith assassins. However, their ship is damaged during the escape by the Harbinger's gunfire, and they eventually arrive at the Peragus Mining Facility. Teaming up with smuggler Atton Rand, the group escapes to the planet Telos IV. While hiding out on Telos, they encounter Atris, a surviving member of the Jedi Council who sentenced the protagonist to exile ten years prior. After settling a dispute regarding the Exile's past sentence, Atris forms an uneasy alliance with them, instructing them to seek out other surviving Jedi in order to rally against the Sith. The Exile then travels to four worlds to find reclusive Jedi Masters and either beg for their aid or kill them in revenge for being exiled, depending on player choice. As the Exile continues their journey, they are joined by several individuals in their quest.[17]
After finding all the Masters, the Exile travels back to Dantooine and learns that the countless deaths at Malachor V resulted in the Exile unconsciously giving up their connection to the Force, which then became the teachings of the new Sith. If the player aided the Jedi Masters, they prepare to strip the Exile of their Force connection permanently, as the Masters fear that these teachings could result in the actual death of the Force, but Kreia reveals herself to be the former leader of the Sith and murders them all in retribution. If the player killed the Jedi Masters, Kreia attacks the Exile and leaves. Tracking Kreia to Telos, the Exile fights and defeats a corrupted Atris, from whom it is learned that Kreia plans to strengthen a massive wound in the Force made ten years prior. This wound had been created by the Exile during the Mandalorian Wars, when they activated a superweapon in order to end the battle on the planet Malachor V, causing mass death and destruction. Before following her to Malachor V, where Kreia had since rejoined the Sith as Darth Traya, the Exile stops a Sith invasion of Telos, defeating one of Traya's former apprentices, the Sith Lord Darth Nihilus. On Malachor V, the Exile is separated from their companions and fights through hordes of monsters on the planet's surface and the inhabitants of a large Sith Academy that survived the cataclysm. On the final floor of the academy, the Exile kills the Sith Lord Darth Sion and confronts Darth Traya in the planet's core.[17]
The Exile defeats the Sith Lord, but before Traya dies, she delivers a prophetic vision of the future pertaining to the player's companions and the worlds that were visited over the course of the story. Depending on the Exile's alignment, they either order the destruction of Malachor V, escaping before it is destroyed, and travel into the Unknown Regions in search of Revan (light side), or remain on Malachor V as the new Dark Lord of the Sith (dark side).[17]
Development[edit]
Knights of the Old Republic II was developed by Obsidian Entertainment and published by LucasArts.[20] It is the sequel to BioWare's Knights of the Old Republic,[20] and it uses the same Odyssey Engine as the original game.[21] BioWare suggested that Obsidian should be offered the Knights of the Old Republic license due to their familiarity with Obsidian's past work and the good relationship between the two developers, as well as due to finding LucasArts' development schedule for the sequel to be too tight.[22][23] The game was released in PC and Xbox versions, but due to the Xbox version being released two months prior to the PC version, it has multiple unfixed bugs.[24]
Development of the game began in October 2003.[25] The overview of the game's story was originally drafted before the first Knights of the Old Republic was released, after which it saw many revisions and also some major redrafts.[26] In preparation to write Knights of the Old Republic II, lead designer Chris Avellone tried to learn as much about the Star Wars universe as possible. He read many books, guides, modules, and graphic novels, and the Obsidian team also relied on the first Knights of the Old Republic and the original Star Wars films for inspiration.[2] Avellone said that Obsidian recognized one of the things that made Knights of the Old Republic great was the story and the companions, and that they tried to expand upon this by adding more depth to them.[25]
Knights of the Old Republic II uses the same d20 System as the first Knights of the Old Republic with some changes, and the level cap has also been removed.[2] For the most part, the team didn't want to redo any of the design elements from the first game, as they felt that there was no need to change anything that had already proved successful; instead, they opted to look for areas that could be improved and expanded upon them in a way that retained the base style of Knights of the Old Republic.[27] Obsidian put much work into the game's graphics, including the appearances of non-player characters.[2] Other technological improvements include the lighting and weather effects, in addition to increasing the level sizes.[2][28]Knights of the Old Republic II's lead artist was Aaron Meyers; he decided which people would join the art team after looking through 'tons of applications, resumes, and demo reels', and he said that he was pleased with the number of people who wanted to work for Obsidian.[29] Meyers also complained about the short deadline the development team had to deal with.[29] Obsidian's COO, Chris Parker, said that the schedule set for the development team was 'extremely aggressive', and that the team felt a lot of pressure because they were 'making a sequel to the game of the year for 2003'.[25]
For the music, the development team felt that symphony orchestra would work best for Knights of the Old Republic II.[30] The musical score was composed by Mark Griskey, who developed music and themes for characters and places, including the Jedi's theme, Darth Sion's theme and Darth Nihilus's theme (which both have many similarities with the Emperor's theme from The Return of the Jedi). He also created a theme for the main character, which is heard occasionally when he or she experiences internal conflict. The ~55-minute score was recorded by the Sinfonia Orchestra in Seattle.[31] The opening crawl utilizes the version of John Williams' main Star Wars theme that was re-recorded for the prequel trilogy.
When Obsidian was preparing to present Knights of the Old Republic II at E3 2004, they tried to fit as much information as they could, saying that it would need to be a duration of 30 minutes as it was the only E3 event it would be showcased at; however, due to the limited time frame, they would have to cut it down to a five- to ten-minute presentation.[26] During this time, none of the levels Obsidian designed were ready to be shown, so they picked three levels and put them through a schedule to finish them on time.[26] The demo was finished a few days before the event,[26] and the game was presented in May 2004.[32] The first trailer for Knights of the Old Republic II was later unveiled in July 2004,[33] and the official website was launched in October.[34]
When looking back at Knights of the Old Republic II in a 2013 interview, Avellone said that because of LucasArts forcing Obsidian to finish the game in a short time frame of 14 to 16 months, the game ended up being in an 'unfinished' state.[22] However, Avellone said that Obsidian was at fault for this due to not cutting out enough things; he noted that all minigames should have been removed, and also said that there were too many in-engine cutscenes.[22] Obsidian's co-founder, Feargus Urquhart, said that the game was originally going to be released in 2005, but it was later moved up to December 2004 after E3; according to him, Obsidian had to choose between 'get[ting] in trouble or get[ting] it done'.[35] Due to this, several cuts had to be made; one of the most major was the droid planet M4-78, which was entirely removed from the game after the 2004 E3 event when the team realized that they wouldn't be able to fit it into the schedule.[36] M4-78's designer, Kevin Saunders, explained that he moved assets from that planet to Nar Shaddaa's yacht level in order to complete it on time, which was prior also likely to be cut from the game.[37]
The Xbox version of Knights of the Old Republic II went gold on November 23, 2004;[38] it was later released on December 6, 2004 in the United States,[38][39][40] and the PC version was released on February 8, 2005.[41] In Europe, the game was released simultaneously for both platforms on February 11.[40] The game was later re-released in August 2012 on the digital distribution platform, Steam,[42] and in January 2015 on GOG.com.[43] On July 21, 2015, OS X and Linux versions were released along with new support for Steam Workshop and other Steamworks features, controller input, and modern widescreen resolutions up to 5K.[44]Backward compatibility for the Xbox One was announced in April 2018.[45]
Along with several official patches, a fan-releasedunofficial patch by a modding community fixed around 500 remaining bugs,[46] along with restoring most of the content that was cut from the game.[47] There were also methods found by the community for improving compatibility on modern PC operating systems.[48]
Reception[edit]
Commercial performance[edit]
Kotor 2 Onderon Walkthrough
According to The NPD Group, Knights of the Old Republic II sold 458,000 copies in North America during the month of December 2004. It entered their chart for the month at number 11, and at number 3 on the Xbox-only chart.[49][50] After its North American release on Windows, it debuted at number 2 on the PC chart for the month of February.[51] In the United Kingdom, the game debuted at the top of the weekly chart, beating Blizzard Entertainment's much-anticipated online game World of Warcraft, which was released in the same week. Eurogamer reported that in the UK Knights of the Old Republic II sold much more in its first week than the first game, which the website speculates was helped by the former's simultaneous release on Windows and Xbox in PAL regions, as opposed to the latter's initial Xbox-only release.[52] During 2005 alone, the Xbox version sold more than 60,000 copies in the region.[53]
By early 2006, Knights of the Old Republic II had sold almost 1.5 million copies.[54] Its sales in the United States alone reached 1.275 million by 2008.[55]
Critical reception[edit]
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Knights of the Old Republic II was met with positive reception upon its release; on Metacritic, it has an aggregate score of 85/100 and 86/100 on the PC and Xbox versions respectively, indicating 'generally favorable reviews' according to the site.[65][66]IGN said that there is a bulk of pressure involved with developing the sequel to a game from a different developer which won several 'Game of the Year' awards, and that Obsidian delivered.[62] The review also said that it won't disappoint fans of the original game and that it is mostly similar to it in terms of the model.[14][62]GamePro praised both the first and second Knights of the Old Republic and said that the second game continues the series' tradition of not fixing what is not broken.[58]GameSpot echoed this statement, also saying that both the good things and the shortcomings from the first game are present in Knights of the Old Republic II.[1]
GameSpy compared the game to The Empire Strikes Back from the original Star Wars film trilogy in that it is the best of the series in terms of story, and also said that the game has the best story in a video game since Planescape: Torment.[60]1UP.com wrote that Obsidian surpassed the original Knights of the Old Republic in terms of the writing, saying that the plot is more consistent, the dialogue is edgier and the moral choices are more significant;[10]Computer Gaming World agreed, writing, 'your decision making, as you pursue a light or dark path, is more ambiguous, with more unexpected consequences'.[56]Eurogamer said that compared to the original game, Knights of the Old Republic II's plot is 'far more grey'.[57] The review also said that planets are 'better developed and paced'.[57] GameZone wrote that the game is a 'Must Buy' for people who like well-written characters and story.[61]
The combat was generally well-received, with some reviewers noting that it is mostly unchanged from the original Knights of the Old Republic.[6][7][8] GameSpot compared the combat from the first Knights of the Old Republic to the second, saying that it isn't well-balanced in both; however, the reviewer wrote that it helps the combat remain spontaneous.[59] GameZone said that the combat is not changed from the first Knights of the Old Republic to the second, but that this is a good thing since the combat in the original was enjoyable.[61] IGN praised the game's AI, saying that it is easy to control the main character alone without controlling the party members.[14] GameSpy's reviewer, on the other hand, said that he encountered problems with the combat AI that were not present in the original Knights of the Old Republic.[60]
GameSpot criticized Knights of the Old Republic II's graphics, calling them 'lackluster'.[1][59] GameSpy's reviewer felt that the game's graphics were disappointing, calling them 'a little dated' and 'half-baked'.[60] The reviewer further criticized the graphics for looking the same as they were in the first game of the series, saying that they could only be considered 'good' during the release of that game.[60] GameZone said that the game looks exactly the same as the original Knights of the Old Republic[61] and that it doesn't compare to the majority of mainstream games released at the time.[7] GameSpy called the music in the game 'excellent'; however, the reviewer noted that some of it is re-used from the first game of the series.[60] The GameSpy reviewer also said that while the majority of the voice-acting is good, there are 'a few more examples of bad voice-acting' than in the first Knights of the Old Republic.[60] GameZone said that the 'top-notch' voice acting complements the game's very well-written dialogue, and also praised the game's sound effects.[61]
The game was criticized for its glitches; several players reported having problems with pathfinding bugs.[14] 1UP.com's reviewer condemned Knights of the Old Republic II for having the same bugs and technical issues as in the first game, saying that his party 'still had a tendency to warp and skip around the map at times', and he also criticized the pathfinding in the game.[10] GameSpy said that the game's bugs are 'hard to forgive', and that these issues didn't occur in the first Knights of the Old Republic.[60] In a different article, GameSpy said that the game is incomplete, and attributed this to its rushed deadline.[67]
GameSpy called Kreia the best video game character of 2005, saying that she was 'easily the most intriguing, complicated, enigmatic, well-designed and nuanced character in a video game this year'.[68] In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.[69]
References[edit]
Footnotes
Kotor 2 Onderon Palace Key Number Free
Citations
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- ^ abcde'Knights of the Old Republic II: The Sith Lords Interview'. GameSpy. November 10, 2004. Retrieved June 16, 2015.
- ^ abTorres, Ricardo (November 10, 2004). 'Star Wars Knights of the Old Republic II: The Sith Lords Updated Hands-On'. GameSpot. Retrieved June 16, 2015.
- ^'Star Wars: Knights of the Old Republic II: The Sith Lords Mini-preview at 411Mania'. IGN. June 21, 2004. Retrieved June 16, 2015.
- ^Duke (February 5, 2005). 'Star Wars: Knights of the Old Republic II - The Sith Lords'. Game Revolution. Archived from the original on February 15, 2005. Retrieved June 21, 2015.
- ^ ab'PC Reviews: Star Wars Knights of the Old Republic II: The Sith Lords'. Computer and Video Games. March 30, 2005. Archived from the original on June 24, 2007. Retrieved June 14, 2015.
- ^ abcdHopper, Steven (February 22, 2005). 'Star Wars Knights Old Republic II: Sith Lord by LucasArts Entertainment'. GameZone. Archived from the original on February 23, 2005. Retrieved June 13, 2015.
- ^ abcVicious Sid (February 11, 2005). 'PC / Review / Star Wars: Knights of the Old Republic II'. GamePro. Archived from the original on February 15, 2005. Retrieved June 13, 2015.
- ^Goldstein, Hilary (November 4, 2004). 'KotOR II: Lightsabers'. IGN. Retrieved June 16, 2015.
- ^ abcdefghMaragos, Nich (December 7, 2004). 'Star Wars: KOTOR: The Sith Lords (XBOX): A great story trapped in lacking technology'. 1UP.com. Archived from the original on June 15, 2014. Retrieved June 14, 2015.
- ^ abHodgson, David; Hogwood, James (December 21, 2004). Star Wars Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide. DK Games. ISBN9780761547488.
- ^Young, Billy. 'Star Wars Episode II: Attack of the Sith'. RPGamer. Archived from the original on 2015-04-01. Retrieved June 16, 2015.
- ^'Star Wars: Knights of the Old Republic II - The Sith Lords'. CBS Interactive. Retrieved February 25, 2017.
- ^ abcdeButts, Steve (February 8, 2005). 'Star Wars: Knights of the Old Republic II, The Sith Lords'. IGN. Retrieved June 13, 2015.
- ^Bramwell, Tom (June 1, 2002). 'Star Wars Knights of the Old Republic'. Eurogamer. Retrieved June 21, 2015.
- ^Reiner. 'Long Live the Sith'. Game Informer. Archived from the original on November 18, 2005. Retrieved June 16, 2015.
- ^ abcdefghijklmnopqrstObsidian Entertainment (December 6, 2004). Star Wars Knights of the Old Republic II: The Sith Lords. LucasArts.
- ^Torres, Ricardo (May 4, 2004). 'Star Wars Knights of the Old Republic II: The Sith Lords First Look'. GameSpot. Retrieved June 16, 2015.
- ^Goldstein, Hilary (November 30, 2004). 'KotOR 2: Meet Your Team'. IGN. Retrieved June 16, 2015.
- ^ abThorsen, Tor (May 4, 2004). 'KOTOR sequel leading LucasArts' E3 charge'. GameSpot. Retrieved June 16, 2015.
- ^Thorsen, Tor (August 5, 2004). 'BioWare trademarks new game engine'. GameSpot. Retrieved June 16, 2015.
- ^ abcPurchese, Robert (July 31, 2013). 'Fear is the path to the dark side'. Eurogamer. Retrieved June 16, 2015.
- ^Thorsen, Tor (August 11, 2004). 'Q&A: Obsidian Entertainment's Feargus Urquhart'. GameSpot. Retrieved June 16, 2015.
- ^Parker, Chris (February 4, 2005). 'In the Home Stretch'. GameSpy. Retrieved June 16, 2015.
- ^ abc'Star Wars Knights of the Old Republic II: The Sith Lords Wrap Report, Part 1'. IGN. December 23, 2004. Retrieved June 16, 2015.
- ^ abcd'Star Wars Knights of the Old Republic II: The Sith Lords Designer Diary #1'. GameSpot. July 8, 2004. Retrieved June 16, 2015.
- ^Saunders, Kevin (April 2005). 'Postmortem: Jedi Mind Tricks – Choice and Consequence In Star Wars: Knights of the Old Republic II'(PDF). Game Developer. 12 (4): 30–36. Archived from the original on September 28, 2013. Retrieved June 20, 2017.CS1 maint: BOT: original-url status unknown (link)
- ^Bramwell, Tom (April 26, 2004). 'Knights of the Old Republic: The Sith Lords preview'. Eurogamer. Retrieved June 20, 2017.
- ^ ab'Star Wars Knights of the Old Republic II: The Sith Lords Designer Diary #3'. GameSpot. November 16, 2004. Retrieved June 16, 2015.
- ^'Star Wars Knights of the Old Republic II: The Sith Lords Designer Diary #5 – Music'. GameSpot. February 8, 2005. Retrieved June 16, 2015.
- ^Interview with Mark GriskeyArchived 2008-04-24 at the Wayback Machine
- ^Tal, Blevins (May 12, 2004). 'E3 2004: Knights of the Old Republic: The Sith Lords'. IGN. Retrieved June 16, 2015.
- ^Tuttle, Will (July 28, 2004). 'The First Trailer for KOTOR II - The Sith Lords'. GameSpy. Retrieved June 16, 2015.
- ^'KOTOR II Web site goes live'. GameSpot. October 31, 2004. Retrieved June 20, 2017.
- ^Schreier, Jason (December 17, 2012). 'The Knights of New Vegas'. Kotaku. Retrieved June 16, 2015.
- ^'Star Wars Knights of the Old Republic II: The Sith Lords Wrap Report, Part 2'. IGN. December 27, 2004. Retrieved June 20, 2017.
- ^'Star Wars: KotOR II M4-78EP Planet Restoration Mod Released'. GameBanshee. January 2, 2013. Retrieved June 20, 2017.
- ^ abThorsen, Tor (November 23, 2004). 'Xbox KOTOR II goes gold'. GameSpot. Retrieved June 16, 2015.
- ^Thorsen, Tor (December 6, 2004). 'Xbox KOTOR II slashes its way into retail'. GameSpot. Retrieved June 16, 2015.
- ^ abReed, Kristan (January 5, 2005). 'Xbox Games To Watch in 2005'. Eurogamer. Archived from the original on 2018-07-26. Retrieved July 26, 2018.
- ^Adams, David (February 8, 2005). 'The Sith Lords Invade Retail'. IGN. Retrieved June 16, 2015.
- ^Nelson, Mike (August 23, 2012). 'Knights of the Old Republic II is Finally on Steam'. GameSpy. Retrieved June 16, 2015.
- ^Suszek, Mike (January 20, 2015). 'GOG.com adds six Star Wars games, including KOTOR 2'. Engadget. Retrieved June 16, 2015.
- ^Dyer, Mitch (July 21, 2015). 'Knights of the Old Republic 2 Coming to Mac, SteamOS With Massive Update'. IGN. Retrieved July 21, 2015.
- ^Tyrrel, Brandin (April 10, 2018). 'Morrowind, KOTOR 2, Jade Empire Headline New Wave of Original Xbox Backwards Compatible Games'. IGN. Retrieved April 21, 2018.
- ^Grayson, Nathan (August 24, 2012). 'Get These: KOTOR 2 And Its Restored Content Mod'. Rock, Paper, Shotgun. Retrieved September 5, 2013.
- ^Wilde, Tyler (July 26, 2012). 'Community heroes: modders debug and restore cut content in Knights of the Old Republic II'. PC Gamer. Retrieved June 16, 2015.
- ^Tsai, Andrew (January 3, 2013). 'The Fixer: How To Restore Knights of the Old Republic II'. Rock, Paper, Shotgun. Retrieved June 16, 2015.
- ^NPD sales figures report, December 2004.
- ^'Top Videogame Sales – Month Ended 12/31/2004'. VideoBusiness.com. Archived from the original on January 20, 2009. Retrieved June 20, 2017.
- ^Thorsen, Tor (March 29, 2005). 'ChartSpot: February 2005'. GameSpot. Retrieved June 20, 2017.
- ^Fahey, Rob (February 16, 2005). 'UK Charts: KOTOR II beats World of Warcraft to No.1'. Eurogamer. Retrieved June 20, 2017.
- ^Reed, Kristan (May 3, 2005). '2005 UK Sales Review'. Eurogamer. Archived from the original on April 10, 2007.
- ^Butts, Steve (February 1, 2006). 'Developer Profile: Obsidian'. IGN. Archived from the original on October 27, 2007.
- ^Thorsen, Tor (Oct 21, 2008). 'Star Wars: The Old Republic revealed'. GameSpot. Archived from the original on September 18, 2009.
- ^ abGreen, Jeff (February 8, 2005). 'Star Wars: Knights of the Old Republic: The Sith Lords'. Computer Gaming World. Archived from the original on February 18, 2005. Retrieved July 26, 2018.
- ^ abcGillen, Kieron (January 14, 2005). 'Star Wars Knights of the Old Republic II: The Sith Lords'. Eurogamer. Retrieved June 14, 2015.
- ^ abClockwork Crow (December 6, 2004). 'Xbox / Review / Star Wars: Knights of the Old Republic II'. GamePro. Archived from the original on December 9, 2004. Retrieved June 13, 2015.
- ^ abcKasavin, Greg (February 7, 2005). 'Star Wars Knights of the Old Republic II: The Sith Lords Review'. GameSpot. Retrieved June 13, 2015.
- ^ abcdefghRausch, Allen (February 4, 2005). 'Star Wars Knights of the Old Republic II: The Sith Lords (PC)'. GameSpy. Retrieved June 13, 2015.
- ^ abcdeZacarias, Eduardo (March 6, 2005). 'Star Wars Knights Old Republic II: Sith Lord by LucasArts Entertainment'. GameZone. Archived from the original on March 10, 2005. Retrieved June 13, 2015.
- ^ abcGoldstein, Hilary (December 3, 2004). 'Star Wars Knights of the Old Republic II: The Sith Lords'. IGN. Retrieved June 13, 2015.
- ^'Star Wars: Knights of the Old Republic II - The Sith Lords for PC'. GameRankings. CBS Interactive. Retrieved June 10, 2018.
- ^'Star Wars: Knights of the Old Republic II - The Sith Lords for Xbox'. GameRankings. CBS Interactive. Retrieved June 10, 2018.
- ^ ab'Star Wars: Knights of the Old Republic II - The Sith Lords for PC Reviews'. Metacritic. CBS Interactive. Retrieved June 13, 2015.
- ^ ab'Star Wars: Knights of the Old Republic II: The Sith Lords for Xbox Reviews'. Metacritic. CBS Interactive. Retrieved June 13, 2015.
- ^Buecheler, Christopher (February 15, 2005). 'The Resident Cynic: A Rush and A Push'. GameSpy. Retrieved June 15, 2015.
- ^'Best Character -- Kreia from KotOR II'. GameSpy. 2005. Archived from the original on December 23, 2005. Retrieved June 15, 2015.
- ^Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. London: Quintessence Editions. p. 586. ISBN9781741730760.
External links[edit]
- Star Wars Knights of the Old Republic II: The Sith Lords at MobyGames
- Star Wars: Knights of the Old Republic II: The Sith Lords on Wookieepedia, a Star Wars wiki
I had it stored with the main tomb mod in my backed-up mod archives so it's probably useful.
'This will add the journal entries to global.jrl instead of replacing the global.jrl. - also fixed is a typo for ia_class8_049.tga, in the original it was typed as ia_class8_042.tga. Just replace the changes.ini in the tslpatchdata folder in DI's mod with this file.'
; [v1.0.4b8]
; TSLPATCHER - GENERATED MODIFICATIONS FILE (07/01/2007)
;
; This file is automatically generated and as such has no formatting
; to speak of. You can insert blank lines between sections (but NOT
; between keys within a section!) and add comment lines starting
; with semicolon to make it more readable without breaking anything.
; -------------------------------------------------------------------
[Settings]
FileExists=1
WindowCaption=Azgath N'Dul's Tomb v2.0 by Darth InSidious
ConfirmMessage=Install mod?
LogLevel=4
InstallerMode=1
BackupFiles=1
PlaintextLog=0
LookupGameFolder=1
LookupGameNumber=2
SaveProcessedScripts=1
[TLKList]
StrRef0=0
StrRef1=1
[InstallList]
install_folder0=Override
install_folder1=Modules
install_folder2=lipslocalization.mod
install_folder3=StreamVoice
[2DAList]
Table0=placeables.2da
Table1=loadscreens.2da
Table2=upgrade.2da
Table3=globalcat.2da
Table4=upcrystals.2da
Table5=spells.2da
[GFFList]
File0=di_ss3.utp
File1=di_sarc.utp
File2=di_doorterm1.utp
File3=di_doorterm2.utp
File4=di_ndftb.utp
File5=global.jrl
[CompileList]
Replace1=di_givescorch.nss
[SSFList]
;
[placeables.2da]
AddRow0=TMA-25
AddRow1=TMA-26
AddRow2=TMA-27
[loadscreens.2da]
AddRow0=TMA-23
AddRow1=TMA-24
[upgrade]
[globalcat.2da]
AddRow0=TMA-0
[TMA-0]
name=di_ke
type=Number
RowLabel=high()
[upgrade.2da]
AddRow0=TMA-1
AddRow1=TMA-2
AddRow2=TMA-3
AddRow3=TMA-4
AddRow4=TMA-5
AddRow5=TMA-6
AddRow6=TMA-7
AddRow7=TMA-8
AddRow8=TMA-9
AddRow9=TMA-10
AddRow10=TMA-11
AddRow11=TMA-12
AddRow12=TMA-13
AddRow13=TMA-14
AddRow14=TMA-15
AddRow15=TMA-16
AddRow16=TMA-17
AddRow17=TMA-18
AddRow18=TMA-19
AddRow19=TMA-20
[TMA-1]
RowLabel=high()
label=DI_UC_01
template=di_crys_00
upgradetype=0
[TMA-2]
RowLabel=high()
label=DI_UC_02
template=di_crys_01
upgradetype=0
[TMA-3]
RowLabel=high()
label=DI_UC_03
template=di_crys_02
upgradetype=0
[TMA-4]
RowLabel=high()
label=DI_UC_04
template=di_crys_03
upgradetype=0
[TMA-5]
RowLabel=high()
label=DI_UC_05
template=di_crys_04
upgradetype=0
[TMA-6]
RowLabel=high()
label=DI_UC_06
template=di_crys_05
upgradetype=0
[TMA-7]
RowLabel=high()
label=DI_UC_07
template=di_crys_06
upgradetype=0
[TMA-8]
RowLabel=high()
label=DI_UC_08
template=di_crys_08
upgradetype=0
[TMA-9]
RowLabel=high()
label=DI_UC_09
template=di_crys_08
upgradetype=0
[TMA-10]
RowLabel=high()
label=DI_UC_10
template=di_crys_09
upgradetype=0
[TMA-11]
RowLabel=high()
label=DI_UC_11
template=di_crys_10
upgradetype=0
[TMA-12]
RowLabel=high()
label=DI_UC_12
template=di_crys_11
upgradetype=0
[TMA-13]
RowLabel=high()
label=DI_UC_13
template=di_crys_12
upgradetype=0
[TMA-14]
RowLabel=high()
label=DI_UC_14
template=di_crys_13
upgradetype=0
[TMA-15]
RowLabel=high()
label=DI_UC_15
template=di_crys_14
upgradetype=0
[TMA-16]
RowLabel=high()
label=DI_UC_16
template=di_crys_15
upgradetype=0
[TMA-17]
RowLabel=high()
label=DI_UC_17
template=di_crys_16
upgradetype=0
[TMA-18]
RowLabel=high()
label=DI_UC_18
template=di_crys_17
upgradetype=0
[TMA-19]
RowLabel=high()
label=DI_UC_19
template=di_crys_18
upgradetype=0
[TMA-20]
RowLabel=high()
label=DI_UC_20
template=di_crys_19
upgradetype=0
[upcrystals.2da]
AddRow0=TMA-21
AddRow1=TMA-22
[TMA-21]
RowLabel=high()
label=Bazak
template=di_crys_20
longmdlvar=di_lghtsbr_45
[TMA-22]
RowLabel=high()
label=Azgath
template=di_crys_21
shortmdlvar=di_shortsbr_46
[TMA-23]
RowLabel=712kor
bmpresref=load_712kor
musicresref=mus_sith
[TMA-24]
RowLabel=713kor
bmpresref=load_713kor
musicresref=mus_sith
[TMA-25]
RowLabel=high()
2DAMEMORY1=RowIndex
label=Step_Sarcophagus
strref=32118
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soundapptype=49
shadowsize=1
bodybag=0
preciseuse=0
hitcheck=0
canseeheight=0.5
hostile=0
noncull=0
ignorestatichitcheck=0
usesearch=0
[TMA-26]
RowLabel=high()
2DAMEMORY2=RowIndex
label=InfoTermina1
strref=465
modelname=PLC_InfoTer2
soundapptype=54
shadowsize=1
bodybag=0
preciseuse=0
hitcheck=0
canseeheight=1.5
hostile=0
noncull=0
ignorestatichitcheck=0
usesearch=0
[TMA-27]
RowLabel=high()
2DAMEMORY3=RowIndex
label=White_Bo2
strref=37218
modelname=PLC_DI_NDBox
soundapptype=51
shadowsize=1
bodybag=0
preciseuse=0
hitcheck=0
canseeheight=1.5
hostile=0
noncull=0
ignorestatichitcheck=0
usesearch=0
[spells.2da]
AddRow0=TMA-28
[TMA-28]
RowLabel=high()
2DAMEMORY4=RowIndex
label=FORCE_POWER_DI_SCORCH
name=StrRef0
spelldesc=StrRef1
forcepoints=15
goodevil=-
usertype=1
maxcr=6
category=1501
range=M
iconresref=di_scorch
impactscript=di_scorch
conjtime=170
conjanim=hand
castanim=self
casttime=1330
castsound=v_useforce
catchtime=0
proj=0
itemimmunity=0
forcehostile=high()
forcepriority=0
exclusion=0x00
requireitemmask=0x0000
forbiditemmask=0x003f
pips=1
hostilesetting=1
formmask=0x1d
[di_ss3.utp]
Appearance=2DAMEMORY1
!ReplaceFile=0
[di_sarc.utp]
Appearance=2DAMEMORY1
!Destination=Modules712KOR.mod
!ReplaceFile=1
[di_doorterm1.utp]
Appearance=2DAMEMORY2
!Destination=Modules712KOR.mod
!ReplaceFile=1
[di_doorterm2.utp]
Appearance=2DAMEMORY2
!Destination=Modules713KOR.mod
!ReplaceFile=1
[di_ndftb.utp]
Appearance=2DAMEMORY3
!Destination=Modules713KOR.mod
!ReplaceFile=1
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File141=PFBI99.tga
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[install_folder1]
Replace0=713KOR.mod
Replace1=712KOR.mod
[install_folder2]
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File35=avo_rodimhapys2.lip
File36=avo_rodimhapys3.lip
File37=avo_rodimmockm2.lip
File38=avo_rodimscars2.lip
File39=avo_rodimscarm1.lip
File40=avo_rodimscarm2.lip
[di_givescorch.nss]
!Destination=Modules712KOR.mod
[install_folder3]
File0=di_kre1.wav
File1=di_kre2.wav
File2=di_kre3.wav
File3=di_kre4.wav
[global.jrl]
AddField0=gff_global_Categories_117_0
[gff_global_Categories_117_0]
FieldType=Struct
Path=Categories
Label=
TypeId=116
AddField0=gff_global_Name_0
AddField1=gff_global_Priority_0
AddField2=gff_global_Comment_0
AddField3=gff_global_Tag_0
AddField4=gff_global_PlotIndex_0
AddField5=gff_global_PlanetID_0
AddField6=gff_global_EntryList_0
[gff_global_Name_0]
FieldType=ExoLocString
Label=Name
StrRef=-1
lang0=Tomb Raider
[gff_global_Priority_0]
FieldType=DWORD
Label=Priority
Value=2
[gff_global_Comment_0]
FieldType=ExoString
Label=Comment
Value=
[gff_global_Tag_0]
FieldType=ExoString
Label=Tag
Value=kemarelim
[gff_global_PlotIndex_0]
FieldType=Int
Label=PlotIndex
Value=1
[gff_global_PlanetID_0]
FieldType=Int
Label=PlanetID
Value=-1
[gff_global_EntryList_0]
FieldType=List
Label=EntryList
AddField0=gff_global_EntryList_0_0
AddField1=gff_global_EntryList_1_0
AddField2=gff_global_EntryList_2_0
AddField3=gff_global_EntryList_3_0
[gff_global_EntryList_0_0]
FieldType=Struct
Label=
TypeId=0
AddField0=gff_global_ID_0
AddField1=gff_global_End_0
AddField2=gff_global_Text_0
AddField3=gff_global_XP_Percentage_0
[gff_global_ID_0]
FieldType=DWORD
Label=ID
Value=10
[gff_global_End_0]
FieldType=Word
Label=End
Value=0
[gff_global_Text_0]
FieldType=ExoLocString
Label=Text
StrRef=-1
lang0=A Toydarian named Kemar Elim has made you an interesting offer. In exchange for obtaining his starport visa from a contact, he will give you access to an as-yet-unplundered tomb on Korriban. It seems simple enough, yet you can't help wondering if all is as it seems....
[gff_global_XP_Percentage_0]
FieldType=Float
Label=XP_Percentage
Value=0
[gff_global_EntryList_1_0]
FieldType=Struct
Label=
TypeId=0
AddField0=gff_global_ID_1
AddField1=gff_global_End_1
AddField2=gff_global_Text_1
AddField3=gff_global_XP_Percentage_1
[gff_global_ID_1]
FieldType=DWORD
Label=ID
Value=20
[gff_global_End_1]
FieldType=Word
Label=End
Value=0
[gff_global_Text_1]
FieldType=ExoLocString
Label=Text
StrRef=-1
lang0=You have spoken to Gluupo Tyresh, the Rodian who was supposed to obtain the starport visa for Kemar Elim. While he doesn't have it, he knows who does - a Devaronian named Skyrus Klopar, who he claims is on Dantooine. Hopefully, he will be willing to give it to you for the agreed price.
[gff_global_XP_Percentage_1]
FieldType=Float
Label=XP_Percentage
Value=0
[gff_global_EntryList_2_0]
FieldType=Struct
Label=
TypeId=0
AddField0=gff_global_ID_2
AddField1=gff_global_End_2
AddField2=gff_global_Text_2
AddField3=gff_global_XP_Percentage_2
[gff_global_ID_2]
FieldType=DWORD
Label=ID
Value=30
[gff_global_End_2]
FieldType=Word
Label=End
Value=0
[gff_global_Text_2]
FieldType=ExoLocString
Label=Text
StrRef=-1
lang0=You've got the starport visa from Klopar. Now all you have to do is get it to Onderon and hand it over to Elim.
[gff_global_XP_Percentage_2]
FieldType=Float
Label=XP_Percentage
Value=0.5
[gff_global_EntryList_3_0]
FieldType=Struct
Label=
TypeId=0
AddField0=gff_global_ID_3
AddField1=gff_global_End_3
AddField2=gff_global_Text_3
AddField3=gff_global_XP_Percentage_3
[gff_global_ID_3]
FieldType=DWORD
Label=ID
Value=40
[gff_global_End_3]
FieldType=Word
Label=End
Value=1
[gff_global_Text_3]
FieldType=ExoLocString
Label=Text
StrRef=-1
lang0=You've given the visa to Elim, and he has given you the information you will need to find the tomb in the Valley of the Dark Lords. Hopefully, it is accurate, and you haven't been tricked.
[gff_global_XP_Percentage_3]
FieldType=Float
Label=XP_Percentage
Value=0